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Friday, February 5, 2010

Choosing a topic as I See it

I have to make a Educational game... NOOOOOOOO00000oooooo!!!

During a short discussion with the professor however, I came up with the idea of a Survival of the Fittest game..
This conjured thoughts of a Role Playing Game(RPG). Many RPG's touch upon this idea, simply by the need to level up and buy new equipment so they are able to face the challenges they are destined to face.
Example: You and your friend are each a level one Novice, and your both considering what monster you should challenge first. Your friend decides to hit a dragon with a stick and you decide to beat on some giant rats. Your friend is immediately stomped into a fine dust, while you do similar to the rats. You gain a level, while your friend has earned a burial.
Survival of the fittest has kicked in; your friend made a very bad decision and payed for it with his virtual life (and experience and gold) and one less incompetent adventurer exists.
You have to work to be strong enough to fight a dragon. You can't just skip all of the working up.

Okay, my logic may not be impregnable, but at least you can see how a RPG would work with a Survival of the fittest game. You start the game off as a little slime, and must continue to grow stronger or face the end of its sad existence. The game could play as a top down action game, with waves of stronger and stronger enemies challenging your slime. Perhaps instead of leveling your slime, you evolve it in branching ways, all of which improve your chances of survival. Hopefully we would be able to implement a visual change in your character with each evolution.

Of course, this may not even be remotely doable.

To summarize:
My two genre Choices are RPG and Action, and I picked them because they seem to fit my idea well.

So now I ask you, my loyal followers, what do you think?

4 comments:

  1. How is an evolving slime educational? But then again I kinda like the idea. You should make it evolve instead of leveling. You earn points by defeating the enemies and purchase "evolutions" from somewhere during midgame. Yes I know there are games like this but most of them make you wait till the end of that round. You should make it so its nonstop and so you can purchase at a moments notice.

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  2. The slime idea is actually really good. You could use it as a health based educational game backing it into a bacteria that is constantly evolving in order to keep from being destroyed. The changing of the looks from what I can tell would be easy. All you would have to do is change the image out and reanimate it. As for the leveling the branch aspect has worked in several games including Pandemic 2 which allows you to go in and buy new virus properties for you current choice of virus. It is a little more basic in looks then what you are talking about doing but I think the branch design in it would work well for you. I wish you luck with this game because it sounds interesting. http://www.crazymonkeygames.com/Pandemic-2.html

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  3. Or you could have the slime evolve into a healthy organism and by getting healthier it becomes stronger.

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  4. Pretty cool game idea. Teaching about evolution is definitely an educational topic. It'll be interesting to see how this develops.

    Sincerely,

    David Lowenstein
    State Director, Globaloria WV

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