I have to make a Educational game... NOOOOOOOO00000oooooo!!!
During a short discussion with the professor however, I came up with the idea of a Survival of the Fittest game..
This conjured thoughts of a Role Playing Game(RPG). Many RPG's touch upon this idea, simply by the need to level up and buy new equipment so they are able to face the challenges they are destined to face.
Example: You and your friend are each a level one Novice, and your both considering what monster you should challenge first. Your friend decides to hit a dragon with a stick and you decide to beat on some giant rats. Your friend is immediately stomped into a fine dust, while you do similar to the rats. You gain a level, while your friend has earned a burial.
Survival of the fittest has kicked in; your friend made a very bad decision and payed for it with his virtual life (and experience and gold) and one less incompetent adventurer exists.
You have to work to be strong enough to fight a dragon. You can't just skip all of the working up.
Okay, my logic may not be impregnable, but at least you can see how a RPG would work with a Survival of the fittest game. You start the game off as a little slime, and must continue to grow stronger or face the end of its sad existence. The game could play as a top down action game, with waves of stronger and stronger enemies challenging your slime. Perhaps instead of leveling your slime, you evolve it in branching ways, all of which improve your chances of survival. Hopefully we would be able to implement a visual change in your character with each evolution.
Of course, this may not even be remotely doable.
To summarize:
My two genre Choices are RPG and Action, and I picked them because they seem to fit my idea well.
So now I ask you, my loyal followers, what do you think?